Categories
Interactive Media Mobile

Orlowski on why there aren’t any smartphones

Given that I am in the market for a new phone I’ve been bitterly disappointed by the lack of truly ‘converged’ devices out here on the market. The most ‘feature rich’ have usability problems when it comes to making phone calls (touchscreen dialing! why?), and those that have really usable decent sized phone/numeric keypads force you to use SMS or predictive keystrokes for your email. Don’t get me started on the camera features.

The always enetrtaining and rather cynical Andrew Orlowski explores why there aren’t any real smartphones – or truly ‘coverged’ devices – available.

t one time, the future of mobiles looked simple. The smartphone was a new kind of gadget that was subsuming the pager, the camera, the PDA, the Walkman, and almost every other iece of technology you could carry – and offering it in volume at an irresistible price. Often free. Over time, every phone would become a smartphone.
Expectations were sky high.

Worthwhile reading.

I’m surprised Orlowski didn’t mention the 6th excuse . . . . that of device manufacturers having an economic disincentive to creating the uber-device. If customers are happily (or unhappily) buying existing products then why create a product that destroys the market for the rest of your range? Or one that threatens the manufacturer’s relationship with the networks it relies on – and thus forces any emerging device to be seriously crippled (the iPodPhone for example)?

Categories
Interactive Media

Stylus Magazine’s top 100 music videos

Trumping the earlier picks from Pitchfork are another 100 selections of the most creative/interesting music videos from Stylus Magazine.

Categories
Interactive Media Web 2.0

DHMTL/AJAX timeline creator

Fantastic open source timeline creator from MIT.

Categories
Interactive Media Young people & museums

Gaming criticism

Great short piece from Clive Thompson, a columnist for Wired which answers the question “Why there’s no Lester Bangs of video games?”

Answer C: Game criticism isn’t economically viable enough to support traditional, professional critics.

Do the math: A serious RPG or first-person shooter or strategy game might take 40 or 50 hours to complete. Even if serious critics don’t have time to finish a game, they ought to spend at least 10 hours to experience its complexity. So ask yourself this question: If movies took 50 hours to watch, would there be any movie critics?

Nope. Newspapers and magazines couldn’t pay enough to compensate that sort of time. And how exactly would a single critic remain authoritative? Pauline Kael watched, like, 10 movies a week. You couldn’t play 10 games all the way through in a week if you tried; there are not enough hours in the day. Any attempt to do this would rupture the space-time continuum and release eldritch forces beyond anyone’s control. To cover the field adequately, a single magazine would need a stable of a dozen game critics or more.

This is another reason why bloggers and layperson enthusiasts will always be the most innovative writers on games. They’re infinite monkeys, and they’ve got the weeks to absorb themselves in a game and generate a brilliant take on it.

Categories
Interactive Media

BumpTop virtual 3D desktop

This is simply amazing. A totally new way to manage your files and utilise your desktop space.

Watch the video here:

http://honeybrown.ca/Pubs/BumpTop.html

Categories
Folksonomies Interactive Media Web 2.0 Young people & museums

Who will own museum content?

Angelina Russo put me on to this interesting short think piece from The Art Newspaper Oct 2005.

Whatever solutions are preferred, the landscape looks like this: museums will ultimately embrace file-sharing, and overcome their fear of loss of authority. Curatorial scholarship will likely find its way near the top of the information pyramid, but is best served up in a more accessible format if it has the public at large in mind. Furthermore, the way forward will likely be with a combination of free content and licensable, high-resolution multimedia content, most economically built by consortia instead of by one museum at a time. The content will have to be updated, open to folksonomy protocols that encourage end users to contribute to databases, and that emphasize live features (real-time tours of shows and behind-the-scenes experiences) that people will pay a modest amount for. Museums will begin focusing on those things that younger audiences will be prepared to download for a micro-payment or subscription, alongside ample free offerings.

Have you tried the folksonomy tools on our recently release OPAC 2.0?

Categories
Interactive Media Mobile

S60 Nokia series as web server

O’Reilly on the recent open source release of Racoon – a web server for the Nokia phones that run the S60 series o/s.

The potential applications are quite exciting – even the factory-included remote camera operation is pretty nifty.

Now I’m just waiting for my new phone to be ordered so we can start testing this out . . .

Categories
Interactive Media Metadata

Search the Powerhouse Museum collection via A9/Opensearch

We’ve hooked our collection search to A9’s Opensearch.

So now you can ‘subscribe’ to a search result via RSS.

Here is an example search for ‘3830’.

http://a9.com/3830?a=sB000813VX4

Categories
Interactive Media

Watch the World Cup in ASCII

This is one for all you unix nerds. If you love your soccer/football and ASCII graphics, you’re going to love this.

Just type this into your favourite shell terminal 10 mins before a World Cup match and voila! watch the entire game LIVE in glorious ASCII:

“telnet diego.ascii-wm.net 2006”

ascii soccer

Categories
Interactive Media Social networking Web 2.0

South Korea as broadband testbed / social networking update

Two excellent articles on South Korea following on from other pieces around the traps.

O’Reilly’s piece summarises a range of positions and posts on the way South Korea is a ‘working laboratory’ for broadband services, and how usage patterns, trends and services of the future can be seen in a fully fledged working environment.

Fred Stuzman (found in the comments of O’Reilly piece) looks at 5 new social networking services that he feels are strong contenders for the next-gen of social networking. Of particular interest are his examination of new social networking services which he argues are becoming content-centric (rather than just for the sake of it), and opening opportunities for micro-payment models (transferred over from the world of MMORPGs and online gaming).