Categories
Interactive Media

Lovely (visual) summary of visualisation methods

Here is a wonderful summary (via rollovers) of many many different visualisation methods from Visual Literacy.

Categories
Developer tools Interactive Media

A study of museums and ‘digital accessibility’

Jim Spadaccini forwarded me Wendy Constantine’s thesis project looking at digital media projects in museums that also manage to be accessible to users with different levels of disability.

From the abstract –

This research explores the bridging of technological resources with user-centered design for the purpose of making online cultural learning more accessible and usable by diverse audiences. Two surveys were designed to reveal the perceived and real barriers inherent in accessible multimedia design within the museum community. Technical museum staff and external multimedia developers were surveyed to determine the extent of institutional policies for multimedia accessibility, familiarity with access standards and legislation, and how responsibility for accessibility is negotiated between the museum and developers. Three case studies provide specific examples of how these barriers to accessibility are being addressed by museums and the developers who create their multimedia applications.

Categories
Interactive Media MW2007

M&W07 – Day four: Peter Samis on cross media evaluation of Matthew Barney

Peter Samis from SFMOMA is one of the long time innovators in the web and interactive space. His presentation today was fantastic and an essential examination of the different impact of interpretative media types on the visit experience across those with prior knowledge/experience and those without. It was a great way to end the formal part of the conference.

Read his paper then dig in with a nice cup of proper coffee (not the 90% watery milk that passes for coffee over Stateside) and read the in depth evaluation report by Randi Korn and Associates on which the paper is based. This should be required reading for new media designers and web people, but is equally essential for exhibition designers.

Justin over at Walker Art has done a good job of blogging notes to this paper as well as the preceding paper on evaluation by Stephen Brown which I won’t repeat.

Categories
Interactive Media MW2007 Web metrics

M&W07 – Day three: Usability lab

The Usability Lab sessions are fascinating dissections of museum websites. A potential user is taken out of the room whilst the website owner explains their site and suggests two popular tasks to be performed by the tester when they return to the room. Marty and Twiddle explain their rapid testing methodology behind these sessions over at First Monday.

I sat in on the testing of a fellow museum’s website and it was painful to see the semantic disconnect between the sort of common terms that the user might search for and the actual naming of menu items – surely a ‘discount ticket’ or a ‘multi-venue ticket’ would be called that rather than a name that sounded more like an exhibition title? Overly text heavy pages with embedded links forced the novice user to scan blocks of text for what they were looking for – as if they were scanning a print brochure – rather than offering quick links to frequently used and important sections.

In many ways the experience reminded me a lot of the pain of the old Powerhouse Museum website – where the organisation had defined its external presence using its own language, rather than the language of the users. And where we had a site that users had to navigate in the ways internal staff thought about the organisation (and what was important) as opposed to by what the users logically wanted to do.

(the Powerhouse Museum site back in 2001)

Categories
Interactive Media MW2007 Social networking Web 2.0 Young people & museums

M&W07 – Day two: SecondLife

Richard Urban delivered an entertaining but technology-bug plagued presentation on museums in SecondLife. Richard’s paper was full of good examples of real and user-created museums that have sprung up in SL and again asked the question of whether museums should be dipping their toes in the SL waters. If you are curious then Richard’s presentation is a good introduction and a solid overview of what is possible and how you might do it.

When combined with the Exploratorium’s SL pioneers Rothfarb and Doherty and their workshop there is a good body of museum-centric introductory information out there, along with Nina Simon and Jim Spadaccini’s previous work on SL.

Categories
Interactive Media Museum blogging MW2007 Social networking Web 2.0 Young people & museums

M&W07 – Day two: Web2.0, EyeLevel, Brooklyn Museum, Science Museum UK

The Web2.0 stream began with Jeff Gates from the Smithsonian American Art Museum’s EyeLevel blog. Discussing EyeLevel, Gates explained their cautious but highly successful approach to getting blogging activated within a large and venerable organisation like the Smithsonian.

Before gong public EyeLevel was used internally for two months with sample posts and comments within SAAM to ensure that they had got the workflow for the blog sorted out. Their workflow, which continues today is that posts are suggested, discussed by the web team, drafted, then rewritten where necessary. All posts are then edited by the publications unit, and require individual approval by the Director before going live. They use Basecamp for the drafting and discussion (which is a nice way doing things).

Whilst this approval model brings delays and limits their ability to do quick response posts it brings great clarity to the roles of each blog team member which has helped keep the blog sustainable. Also, by defining and articulating their blog policy internally prior to launch EyeLevel has been able to maintain “authenticity and transparency” with their readership without being dragged into being overly promotional. That said, part of he rationale for establishing EyeLevel was to help expose their long tail of collection and online content, and to build a strong connection between web visits and bricks and mortar visitation.

The Brooklyn Museum team presented their very inspirational work in engaging their communities through the use of Flickr and MySpace. They were at pains to point out that before the web the Brooklyn Museum was already very heavily oriented as a museum belonging to and integrated with the local community. It was also already highly interactive. They showed their public graffiti wall within an exhibition on street art and graffiti, and it was from this exhibition that they started using Flickr as a way of documenting the use of the wall. By using Flickr they were able to connect to other images of graffiti around Brooklyn and connect with the Flickr community. Likewise they have used Flickr to pull in public images of the Brooklyn Bridge.

From this point they moved to establish a main navigational node on their website titled ‘community’. This uses Flickr and YouTube APIs to pull in user generated content from those other external sources to the Brooklyn Museum site based on user tags. They also established a comments gallery which is user-moderated, and most excitingly, replaced all their paper comment forms with kiosks in the galleries for visitors to type their comments directly in. By doing this they have removed the distinction between the comments of in-gallery visitors and web visitors – ALL are visitors.

The final presentation was from Mike Ellis at the Science Museum in London. Mike talked about ways of navigating the institutional barriers to implementing Web2.0. He pretty much addressed each of the major concerns of those outside of web teams – do the users want it?, issues of voice and authority, technical impediments with small teams, resourcing and cost, and legals.

Categories
Interactive Media Museum blogging MW2007 Web 2.0

M&W07 – Other workshops: mashups and blogging

M&W07 is already causing timetable clashes! Running simultaneously with my workshop were many other excellent workshops. Two colleagues have posted their workshop slides and notes online as well.

The team at Walker Art Center ran their Beyond blogging: is it a community yet?. They have posted some rather extensive and excellent notes for their session which give a great overview of museum blogging, all the necessary technical details to get you started if you aren’t already, tips to improve your blog, as well as rationales to sell the concept of blogging to your colleagues. All of this is accessible through their nifty wiki (the only downside of the wiki being the inability to print or read the whole thing flattened on one long page)

Jim Spadaccini and his Ideum cohorts ran a workshop outlining the processes and practises of making mashups. Ideum has done a lot of work with mashups and is a great advocate of their use within museums – especially as a way of more easily making the type of rich media, geotagged experience that impresses everyone but can nowadays be done on a shoestring with a bit of nouse. Jim has uploaded his slides for the workshop which explain and deconstruct some of the recent mashup work done by Ideum.

Categories
Interactive Media MW2007 Young people & museums

Schaller & Allison-Bunnell on learning styles and interactive design

David Schaller and Steven Allison-Bunnell’s day long workshop on designing educational interactive media was one of the highlights of Museums & the Web in 2005 for me. It was a fantastic workshop and one that gets run each year (and always books out well in advance!). If you managed to book a place this year then you are in for a treat.

Scheller and Aliison-Bunnell have now published their latest paper delivering some of the research findings from their work.

Drawing on their earlier work (which made me track down Kieran Egan’s 1998 book The Educated Mind: How Cognitive Tools Shape Our Understanding), their latest research looks at the different types of interactive learning experience different groups of people gravitate towards, and learn from most effectively.

This work, and their earlier papers, are especially important for museums developing interactive experiences be it in the gallery space itself, or on the web. Interestingly, many of the new opportunities afforded to developers at low cost as a result of Web2.0 style tools, we may be able to better reach out to ‘social learners’ than ever before – but we need not to forget those who may learn better from other learning styles as a result of individual preference, gender or age.

Categories
Collection databases Interactive Media MW2007 Web 2.0

Does your audience want Web 2.0? Lessons from SFMOMA

When ploughing through the M&W2007 papers (more are still going up), pay particular attention to Do You Know Who Your Users Are? The Role Of Research In Redesigning sfmoma.org by Dana Mitroff and Katrina Alcorn from SFMOMA looking at the evaluation and redesign process behind their forthcoming new SFMOMA website.

Of particular pertinence to discussions about implementing, encouraging, (and sometimes requiring) user interaction comes this caveat/warning –

Example 3. Web 2.0

The finding: When we talked with our users about potential Web 2.0 features we could offer on our site (blogs, wikis, etc.), they showed surprisingly little interest in them. The users we interviewed were fairly passive about the types of interactive things they would like to do on our site. Instead of asking an artist a question, they would rather read what other people asked. Instead of giving feedback about an exhibition, they would rather read what other people wrote.

The insight: We realized that if we were going to add any of these new types of Web 2.0 features, we should not invest in designing things that our visitors would not use. And if we were to incorporate any of these features in the future, they should extend the interpretation dimension and make the artwork more accessible.

The design: In addition to providing an authoritative museum perspective on an artwork, we must include features that incorporate perspectives from a variety of users, from front-line staff to visitors. On the “On View” main page, for example, we plan to include a feature called something along the lines of “Guest Take” that will present rotating works from SFMOMA’s collection selected by prominent local community members, artists, writers, museum members, etc. These guests will write about what the works mean to them and share their personal reactions, thoughts, and musings. Another feature, called something like “In Focus,” will allow museum staff members at different levels throughout the organization to select works from the collection and share their personal thoughts and reactions. This informal, multi-vocal approach will bring Web 2.0 values to the site and complement what we are already doing with SFMOMA Artcasts, our podcast audio-zine. SFMOMA Artcasts feature “Guest Take” commissions of music, poetry, and prose in response to works on view as well as “Vox Pop” pieces that capture live reflections from visitors in the galleries. We see these as methods of engaging the community in a dialogue of art and ideas; they are excellent ways to bring Web 2.0 values to the interpretative dimension of the museum experience.

Nina Simon picks up on the importance (and dominance) of lurkers in commercial 2.0 applications and reconsiders in the context of museum.

We would concur.

Of the most “2.0” aspects of the Powerhouse Museum’s collection database – the tagging – it is important to note that out of nearly 10 million object views there have been only about 4000 tags. That’s 0.04% of views resulting in a tag – at most. Some views result in multiple tagging of the same object by the same person.

However, because lurkers can gain benefit from other people’s tags (frictionlessly/effortlessly) tags represent up to 40% of search interactions – they add usability and thus access points to content.

Categories
AV Related Developer tools Interactive Media Museum blogging

Weekly digital media production tips

Over at the site promoting the Powerhouse Museum’s digital media learning labs (SoundHouse VectorLab) we’ve started a weekly ‘tip of the week’ series written by the Vector Lab boss Mike Jones.

The ‘tip of the week‘ series covers everything from simple Photoshop tasks to how-to do tricky video editing tricks with Premiere and Vegas.

And, of course, we’re using WordPress for their microsite.

Feel free to leave any specific technical questions you’;d like answered in forthcoming tips of the week in the comments either here or on the SoundHouse VectorLab site.