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Collection databases Copyright/OCL Developer tools Interactive Media Metadata Social networking UKMW07 Web 2.0

UK Museums on the Web 2007 full report (Leicester)

Museums on the Web UK 2007 was held at the slightly rainy and chilly summer venue of the University of Leciester. Organised by the 24 Hour Museum and Dr Ross Parry with the Museums Computer Group the event was attended by about 100 museum web techies, content creators and policy makers.

As a one day conference (preceded by a day long ‘museum mashup’ workshop) it was very affordable, fun and entertaining (yes, in the lobby they had a demo of one of those new Phillips 3D televisions . . . disconcerting and very strange).

Here’s an overview of the day’s proceedings (warning: long . . . you may wish to print this or save to your new iPhone)

The conference opened with Michael Twidale and myself presenting the two conference keynote addresses. I presented a rather ‘sugar-rush, no-holds barred view from the colonies’ of why museums should be thinking about their social tagging strategies. (I’ll probably post my slides a little later). I had been quite stressed about the presentation coming off very little sleep and a long flight from Ottawa to London the night before. But I’ve been talking about these and related topics almost non-stop for the past two weeks so it was actually a good feeling to get it done right at the beginning.

After my presentation Michael Twidale from the University of Illinois reprised the joint presentation about museums making tentative steps into SecondLife that his colleague and co-author Richard Urban had presented at MW07 in San Francisco. Michael (like Richard before) certainly peaked the interest of some in the room who I had the feeling had barely thought about Second Life before – although I notice that the extremely minimally staffed Design Museum in London has just been doing an architecture event and competition in Second Life (see Stephen Doesinger’s ‘Bastard Spaces’).

Mike Ellis from the Science Museum followed the tea break with a presentation that looked at the outcomes of letting a small group of museum web nerds loose for a day without the pressures of a corporate inbox. Using a variety of public feeds the outcomes of such a short period of open-ended collaborative R&D were quite amazing. In many ways Mike’s presentation ended up challenging the audience to think about new ways of injecting innovation and R&D into their museum’s web practices. Amongst the mashups were a quick implementation of the MIT Simile Timeline for an existing project at the Cambridge University Museum tracking dates; a GoogleMaps mashup of all known museum locations and websites in the UK (something that revealed that current RSS feeds of this data are missing the crucial UK postcode information); a date cleaning API to allow cross-organisational date comparison built by Dan Z from Box UK; and an exciting mashup using Spinvox‘s voice to text service to allow museum visitors to call a phone number and be SMSed back information about locations, services or objects.

These were all really exciting prototypes that had come out of a very small amount of collaborative R&D time – something every museum web team should have. Apart from this a couple of problems facing museum mashups were revealed – stability issues and reliance on other people’s data – but as Mike pointed out how does this really compare to the actual stability of your existing services?

Nick Poole from MDA presented Naomi Korn’s slides on rights issues (moral, ethical and Copyright) involving museums implementing Web 2.0 applications. Nick presentation was excellent and had two main points to make. The first being that the museum sector is already going the way of increased audience focus and interaction in real world policy and has been for at least the past decade so why should the web be any different? Further that the recent political climate in which museums in teh UK exist has focussed on the cultural sector being a lead in enhancing social cohesion and the sharing of cultural capital. Secondly, Nick emphasised that as museums “we have a social responsibility to the population to exploit any and all methodologies which makes it easier for them to engage with and learn from their (cultural) property”, concluding that despite the potential legal issues, Web 2.0 offers a “set of mechanisms by which we can enhance accountability and effectiveness in a public service industry”. Excellent stuff.

Alex Whitfield from the British Library then presented an interesting look at an albeit extreme example of the tensions with implementing Web 2.0 technologies with certain exhibition content. Alex demonstrated some of the website for the Sacred exhibiton which shows some the key religious manuscripts from the faiths – Christianity, Islam, and Judaism. The online exhibition shows 66 of 152 texts and includes a GoogleMaps interface, expert blogs, podcasts and some nice Flash interactives (yes, I did ask why Flash? apparently because it was a technology choice encouraged by the IT team). Alex then proceeded to look at a few examples of where tagging and digital reproduction can cause community offence or at the very least controversy, before closing referencing from Susan Sontag’s ‘On Photography’ where Sontag claims that there is a reduction of ‘the subject’. (see an interview with Sontag where she explains this concept). Alex’s example was certainly provocative and reminded me, again, that the static web and the participatory web both carry their own particular set of implicit politics (individualistic, pro-globalisation, and pro-democracy although to differing depths of democracy).

After a light lunch Frances Lloyd-Baynes from the V&A gave an overview of some of the work they have been doing and some of the challenges ahead. She reported that the V&A has 28% of their collection online but that the figure reduces to 3% once bibliographic content is excluded. Of course they have been working on other ‘collections’ – those held by the community – for quite a while as evidenced by their Every Object Tells A Story and the new Families Online project.

She also mentioned the influence of the MDA’s ‘Revisiting Collections‘ methodology which focuses on making a concerted effort to engage audiences and bring user/public experiences to museum collections content. This and other concepts have become a key part of the V&A’s strategic policy.

In terms of user-generated content she highlighted problems that manyof us are starting to face. What UGC gets ‘kept’? How long, how much? What should be brought into the collection record? Should it be acknowledged? How?How should museums respond, mediate and transform content? Or should they remain unmediated? And how do we ensure that there is a clarity and distinction between voice of the museum and voice of the user.

Fellow Australian, now ex-pat who works as a database developer at the Museum of London, Mia Ridge, gave a practical overview of how Web2.0 can be implemented in museums. She covered topics like participation inequality, RSS and mashups, and the need to be transparent with acceptable use and moderation policies. it was a very practical set of recommendations.

Paul Shabajee from HP Labs then gave a very cerebral presentation on the design of the “digital content exchange protoype” for the Singapore education sector. The DCX allows for the combination of multiple data and metadata spread across multiple locations and sources, as well as faceted browsing and searches for teachers and students allowing for dynamic filtering by type, curriculum subject area, format, education level, availability, text search, etc. It was a great example of the potential of the Semantic Web. He then went on to explain the CEMS thesaurus model of curriculum and the taxonomies of collection, and how actual users wanted to do things in a more complex way such as finding topic for a class then find real world events and map them against topics. And because everything had been semantically connected, building new views in line with user needs did not mean massive re-coding. More information ont eh project can be gleaned from Shabajee’s publications.

Then after some very tasty micro-tarts (chocolate and raspberry, of which I must have partaken in five or six . . ), we moved on to the closing session from Brian Kelly of UKOLN. Brian is a great presenter although his slides always seem so lo-fi because of his typographic choices. Brian managed to make web accessibility for Web 2.0 are compelling topic and his passion for reforming the way we generally approach is ‘accessibility’ is infectious.

Brian is a firm believer that ‘accessibility is not about control. rules, universal solutions, and an IT problem’. Instead he asks what does accessibility really mean for your users? And rather cheekily ‘how can you make surrealist art accessible’? Accessibility, for Brian, is about empowering people, contextual solutions, wideing participation, blended solutions, all the things that Nick Poole and Frances Lloyd-Baynes (and the rest of us) were pushing for earlier in the day.

Brian has come up with a model of approaching accessibility that uses as a metaphor the tangram puzzle (for which there is no single ‘correct’ solution) rather than a jigsaw. He advised that we should focus on content accessibility because a mechanistic approach doesn’t work. How do you make an e-learning resource 3d model? It is just not possible and instead we should be focussing on making the learning objectives/outcomes accessible instead. If we see things in this way then there is no technical barrier for doing museum in projects in say, Second Life, citing the reasons that it isn’t ‘accessible’ by some disabled users, but that we should focus on providing alternatives as well that achieve or demonstrate similar outcomes for other users. Michael Twidale also provided the example of the paralysed Second Life user who can, in his virtual world, fly when in the real world he cannot walk.

Brian closed by advising that at a policy level we should be saying things like “museum services will seek to engage its auidences, attract new and diverse audiences. The museum will take reasonable steps to maximise access to its services”. By applying principles of accessible access across the whole portfolio of what the museum offers (real and virtual) we can still implement experimental services rather than using accessibility as a preventative tool. After all, as he points out the BBC has a portfolio of services for impaired users rather than ensuring access on every service.

Categories
Interactive Media Web 2.0

Follow the map . . . in 3D

Mike Ellis from the Science Museum showed some great stuff today at UK Museums and the Web 2007. I have a full blog post waiting for some daytime editing to clean it up.

So in the meantime, if you haven’t already seen Flickrvision in 3D then you need too. These are images that are mapped as they are posted in real time to Flickr. The creator also made Twittervision but Flickrvision is so much more visual especially in 3D.

Categories
Copyright/OCL Social networking Web 2.0

Potential of social networking / Peer to Patent

How do we re-build our patent system in light of the technology that enables the crowd-sourcing of scientific information?

A very interesting and wordy post from Beth Noveck on Peer to Patent, a pilot project that aims to examine how social networking may offer new possibilities for analysing the enormous backlog of US Patent Office claims and use the community’s aggregated knoweldege to quickly strike out patent trolls.

. . . what we are seeing the deconstruction of the notion of expertise – or at least the sociological organization of expertise – and we need to understand how this changes our institutions and might impact their legitimacy.

Whereas once expertise meant strictly a body of knowledge accumulated by a single person in a professional capacity, increasingly it also means the aggregation of discrete bits of knowledge into collective databases impelled by the new social networking tools, such as friend-of-a-friend (FOAF) social networking sites like Doppr or LinkedIn, or driven by rating and reputation techniques, such as those used by eBay, Amazon and Slashdot, and visual tools like Second Life and There.com that make social practices transparent as well as other other Web 3.0 (I think 2.0 was last year) to organize that information.

These suggest that: ordinary people, regardless of institutional affiliation or professional status, possess information that could enhance decision-making and improve governance. Participating in a social network not only aggregates the wisdom of the crowd – summing up individual parts a la Surowiecki’s jelly bean jar – but it can also structure information into manageable knowledge and help build expertise through participation over time.

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Web 2.0

‘Web Dos’ and internet connectivity in the developing world

The reason why there haven’t been any posts recently is because I’ve been in the Cuba speaking to a lot of Latin American and Caribbean cultural portals (as part of the 5th International Congress on Culture and Development and the 3rd annual Culturemondo roundtable)- helping people comes to terms with the opportunities of ‘Web Dos’.

Not unsurprisingly in Havana it has been extremely difficult to get anything resembling a reliable and fast internet connection. Even the convention centre had a connection no more than 128K to the presentation room. Private internet connections are restricted and because of the US blockade and geopolitics there is no optic fibre connection to the island making even approved connections extremely limited bandwidth as the entire country is connected to the rest of the world by satellite only.

It has been a timely reminder that despite the promise of Web2.0, (reliable) connectivity is a big barrier to participation. As a result many of the groups I have spoken to are developing their sites for overseas visitors rather than local domestic users. Others such as Brazil and Mexico are working hard to connect their populace and building a strong technical infrastructure. With connectivity there comes a need for rapid development of local services and content – something that is already happening.

Walking around Havana it was very clear that the solution to internet connectivity is not going to be wired. Existing wired infrastructure for telephony and electricity is literally crumbling, along with the buildings, weathered by a stifled economy and the high salinity of the Caribbean waters. With wireless these geographic issues can be addressed at considerably less install and maintenance cost than cables.

When coupled with a thriving open source community behind which support is rapidly growing, there are some remarkable locally-grown opportunities that can be nurtured with appropriate public policies and support.

Categories
Developer tools Interactive Media Social networking Web 2.0

Museums on the Web UK 2007 – Friday June 22 – register now

If you happen to be one of our UK or European readers then you may be interested in Museums on the Web UK 2007 which happens on Friday June 22. It is organised by the Museum Computer Group, 24hr Museum and the University of Leicester.

The Web is changing – faster, smarter, more personal, more social. The software that drives it and the usage that shapes it are evolving at a rapid pace. Is the museum sector responding to this evolution? And as visible and trusted providers of rich and unique content might museums have, in fact, an opportunity to influence the future Web?

Is it time to become more ‘Web adept’?

From Web ethics, to user-generated content, and from the implications and possibilities of mashed-up content, to the need for new values and holistic approaches to accessible design…this year’s conference will explore the many ways the Web is being transformed around us, and how museums can respond to – and perhaps lead – this change.

UKMW will, as in previous years, be an accessible and affordable event welcoming around 100 delegates. It will aim to bring to together a programme of high quality speakers with a national and international perspective, from inside and outside the sector, offering creative, leading edge thinking relevant to anyone working with museums and the Web today.

I am giving one of the keynotes on social tagging and the future of collections online. The other keynote is Michael Twidale speaking about Second Life. Other speakers include Mike Ellis, Naomi Korn, Jon Pratty, Jeremy Keith (Clearleft), Paul Shabajee (HP Labs) and Brian Kelly. It is a low cost single day event and should be excellent.

Register online over at the UK Museums Computer Group.

I hope to see you there.

Categories
Collection databases Folksonomies Museum blogging Web 2.0 Wikis

A reminder about ‘participation inequality’

I’m busy preparing a couple of new and remixed presentations for delivery in the northern hemisphere in the next few weeks and Tony Walker over at the ABC reminded me about this excellent summary of Participation Inequality by usability evangelist Jakob Nielsen.

How to Overcome Participation Inequality

You can’t.
The first step to dealing with participation inequality is to recognize that it will always be with us. It’s existed in every online community and multi-user service that has ever been studied.

Your only real choice here is in how you shape the inequality curve’s angle. Are you going to have the “usual” 90-9-1 distribution, or the more radical 99-1-0.1 distribution common in some social websites? Can you achieve a more equitable distribution of, say, 80-16-4? (That is, only 80% lurkers, with 16% contributing some and 4% contributing the most.)

Although participation will always be somewhat unequal, there are ways to better equalize it.

In our collection database tagging represents less than 0.01% of activity on the site. But, because we also do some neat search tracking we can combine a very low level of tagging (folksonomy) with our existing rich taxonomies and the ‘read wear‘ trails left by users in browsing the site to enhance the user experience for everybody.

Others ask me – “I have a blog but no-one ever posts comments, why?”. The answer to which is usually, “are you writing your posts in a way that leaves space open for people to respond simply and quickly?”.

The danger in all this quick uptake of social media amongst the cultural sector is that we often over estimate how much our audiences want to particpate. Sure, in our physical spaces we see them interacting with our on-floor interactive experiences but we then make the mistake of thinking that this will transfer over to the online space. Participation is not the same as interaction – interaction is a much more transient activity whereas participation generally requires effort over time. My advice in the online space is to implement solutions that require, as Nielsen writes, “zero effort” to participate – this is why we do so much work around user tracking and making that tracking simultaneously transparent and, paradoxically, invisible.

Try it.

Here’s my well-trotted out example – search for ‘cricket’ in our collection database.

What does it recommend as ‘related searches’? Other sports and some other words as well usually – it changes dynamically over time which reflects the different patterns of usage and association over time.

Why? Because other users like yourself have told it that these words are related to ‘cricket’.

Have they done so explicitly? No. They just browse the site and their behaviour tells our system that certain terms are related. There is ‘zero effort’ on the part of the user.

How? Ahhh, that’d be telling . . . come to one of my future presentations and find out.

Categories
Collection databases Digitisation Imaging Interactive Media Metadata Web 2.0

Hyperlinking collectively shared images – Seadragon/Photosynth

There’s been a lot of discussion on the web about Microsoft’s Photosynth but this demonstration from TED really reveals the real possibilities. The image navigation opportunities offered by Seadragon are quite amazing but as Blaise Aguera y Arcas points out in the short demonstration, what a collective Photosynth experience offers is the ability for one user/contributor’s content to benefit from the metadata associated with everyone else’s content that is visually related (around the 6:10-6:30 mark).

If the cultural sector contributed images, or made use of this sort of application our very rich contextual metadata could be added to the common pool allowing for holiday snaps to be explored with deep connections to cultural collections and other people’s snapshots. And, again as Blaise Aguera y Arcas makes clear, the other side effect is the ability to generate rich virtual reconstruction works as well.

The BBC has already been exploring these possibilities.

Categories
AV Related Collection databases Web 2.0

OPAC2 does video

We have added the first of a batch of videos to our collection database.

The first one features Tom Crawford, a former train driver who drove one of the locomotives in our collection discussing his experience.

Rather serendipitously Tom’s family made contact with the Museum and Irma Havlicek from the Web Services team organised for Tom to come in and for his story to be filmed and recorded for posterity.

There are many many stories of objects about which the Museum knows more about as a result of public contact generated by the collection database and through visitation to the physical museum, but this is the first object for which we have been able to add a personal story to in such a way.

For those wanting to know how this is done technically, we store the video in our kEmu collection database in its multimedia table, just like all the images, which is then harvested periodically. We currently use Flash Video (FLV) as a preferred format to balance size and quality.

Categories
Imaging Interactive Media Social networking Web 2.0

Visualising sound and music – Last.fm visualisation tools

The big news around the internet at the present, apart from Microsoft’s Surface, is that Last.Fm has been bought out by CBS. Hopefully that isn’t going to mean the closing down of their current open policy towards data sharing and use.

One of the coolest data visualisation applications for Last.fm is one that creates a rather stunning layered histogram of your tracked listening habits. Originally this popped up as an art project by Lee Byron at Carnegie Mellon, but now you can create your own visualisations via this nifty little program written by a 23 year old, albeit a little rougher.

Here’s my listening habits based on my Top 50 most listened to artists, averaged monthly,for the last 12 months.

Top 50 Last.fm for the last 12 months

(click for larger)

I’m very excited about generating one of these layered histograms based on object usage in our collection database . . . . stay tuned.

Categories
Collection databases Web 2.0

Our collection database gets 16th place in the top Australian Web 2.0 applications

How very exciting!

Our collection database comes in 16th place in Ross Dawson’s (Future Exploration Network) round up of the top 60 Web 2.0 applications developed in Australia over on Read/Write Web. Apparently we’re up amongst some of the real heavyweights and it is nice to be noticed outside of the cultural sector.

The sites are ranked in approximate order of how prominent they are (or should be), based on four criteria:

– Web 2.0 characteristics
– Coolness/ Innovation
– Maturity
– Commercial success/ number of users

The first comment to make is that coolness and maturity are often inversely correlated. What used to be hot is now ho-hum, while the more innovative applications just out the door haven’t had the time to become mature or gain commercial success. That means some extremely cool and promising applications such as Outback Online, Particls, Vquence, or even SmoothBudget (ranked 59) are outside the top tier on the list, not because they aren’t very interesting and exciting, but because they are in alpha or beta, and so don’t yet score well on the maturity and commercial success factors. Hopefully that will rapidly change. In other words, you can still find some very interesting early stage applications further down on this list, so please don’t just look at the top.

If you visit the collection database today you’ll find we’ve added a stack of new images – 7 gigabytes! – predominantly for the newer objects in the collection. Many objects now have multiple points of view and a lot of the black and white images have been replaced with shiny new studio shots at high resolution. The 7gb update is the first of 7 such major image uploads.